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 Darklands
I remember one of the first games I bought was a Microprose product called Darklands. I remember hacking up boot disks trying to get that game to run, and finally beating the final stages of the game.My characters were legendary!!

I stuck it in the cupboard and forgot about it until I happened to come across it when looking for some old computer disks. So it got installed back on my machine (Windows XP pro) again. But it would not run at all so I went searching for help forums on the game. That is when I found www.darklands.net, and also the Yahoo Group for Darklands. After joining in the forum for a while, there were some techie guys there busy decompiling the data files, trying to work out bugs, decode the image formats. And this was all leading towards either making a Darklands clone, or perhaps our own RPG set in a different time, but the same playability and depth of history. Have a look at RPGEngines for C# my ports.

Anyways, some of the guys from the Darklands Yahoo Group and I are starting an RPG project. This will eventually lead into a remake of Darklands, and possibly expansion packs for the Darklands game setting (but not the original game).

      

 Latest Darklands List Messages Minimize

Finding this age-old classic
Hey there, I'm new to the group, and still remember logging hours into it way back when. Thing is, I can't find the game anywhere, aside from someone on E-bay

Re: Marcelo's Remake was: That Darn Code
Thanks for the reply, and thanks for doing all that work! The code that I've looked at so far makes a decent ammount of sense. I think I'll make it a pet

Re: Marcelo's Remake was: That Darn Code
No, I haven't done any further work (that I can recall) beyond what you have - certainly nothing stable. Hopefully you are finding the code somewhat readable

Re: Marcelo's Remake was: That Darn Code
I don't deal with code (I'm a lousy programmer after all), but with writing. So I believe you have the most up-to-date source so far. Marcelo

Re: Marcelo's Remake was: That Darn Code
Well, specifically I guess I was wondering if any additional work had been done to the code base. I'm in the process of stepping through it in my spare time

Re: Marcelo's Remake was: That Darn Code
Well, the title of this message has my name, so I think I'm on it. What do you have in mind? Marcelo Paschoalin 2009/6/9 Ben McEldowney

Re: Marcelo's Remake was: That Darn Code
Hello, It's a little more than 2 years since this exchange took place. I remember reading it at that time and wishing that I could help in some small way.

Re: A Few Mechanics Questions
... Just FYI, the only methods are major plot spoilers. ... First, there's the Schrat's fruit, mentioned earlier. To trigger this encounter, destroy a witch

Re: Freedom of choose
There are less options for being bad than for being good, but it is possible. The fastest way to experience a bad reputation without actually doing anything

Re: Freedom of choose
... Well, I have never tried that as the whole crux of the game is a bunch of guys that decide they want to be famous,and generally this ismeant in a good way.

Re: Freedom of choose
You can, if you want to, your virtue will drop and so will your reputation.  ... From: johnbrown90211 <johnbrown90211@...> Subject: [darklands] Freedom

Freedom of choose
Hey, people! Say me, can i be "bad guy" in this game,ti commit bad actions? What about freedom of morality? How to decrease city reputation?

Re: A Few Mechanics Questions
... I agree. I wrote the teleport feature in the editor as an experiment in what could be done, and as a way to create savegame situations purely for

Re: A Few Mechanics Questions
Hehe, that's so convinient, but then chasing after a Sabbat in time is half the fun.  ;) ... From: Daniel Collins <dcplus@...> Subject: Re:

Re: A Few Mechanics Questions
For your quest listing needs, the Character Editor I wrote will give a full listing of current quests. Quests are sortable in many ways - start date, end date,

    

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